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Turning Point: Fleet Action 2 Master Rules
Turning Point: Fleet Action 2 Master Rules
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What you hold in your hands is the Master Rules to the Fleet Action 2 combat system as well as the introductory information to the epic Turning Point Universe. These rules will allow you to fight massive battles involving potentially dozens of ships and even more fighters. If that's not enough, a highly robust and flexible design system will allow you to create the fleet of your dreams, whether it be from your favourite sci-fi epic or concocted from the deepest realms of your imagination.
Highlights of the Fleet Action 2 combat system...
- Modular design allows for easier expansion
- Combined arms mechanics encouraging the use of speciality ships such as escorts and carriers
- A myriad of types of weapons, each with their own strengths & weaknesses
- Streamlines combat rules allowing for large numbers of warships
- Simple but flexible fighter rules make large numbers of fighters simple to wield
- Powerful and robust custom design rules allow for the design of new weapons, ships, ammunition types and fighters
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