The Collectors: The Burning House
The Collectors: The Burning House
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You job is Hell... literally.
In The Collectors: The Burning House, the players portray demons sent to the mortal realm to fetch a soul that is owed to Him. That is, owed to the Master. The Chair. The Executive. The Home Office.
They have been given equipment and identities, and a task which seems at first glance very easy: simply take the contract to the client, explain their purpose, and drag him--kicking and screaming if necessary--back to Processing.
If they do it right, they may get to stay and take on other collection jobs. And who wouldn't want to stay? After all, while the demons have only a dim recollection of the Hell they came from, they have no desire whatsoever to go back.
The Burning House is a preliminary adventure that represents a "first job" for a pair of newly incarnated collectors. It can serve as a stand-alone adventure, or as the jumping off point for a campaign, usually in the form of a series of jobs that are given to them by the Home Office (Hell).
It's a living.
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