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Swords of the Serpentine: Brought to Light
Swords of the Serpentine: Brought to Light
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From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it! This collection features four one-shot adventures for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes. Featured by Pelgrane Press at Gen Con and used only for convention play, now collected and expanded with designer notes and updated rules.
- Play as orphaned urchins trying to steal back the only things that matter, in Ragamuffins
- Trapped at a society ball, solve a murder while you unravel the unexpected mystery of Eversink’s greatest sleuth, in Murder Most Foul!
- Trod the cobblestones as officers in the City Watch as you scramble to prevent civil war, in Smuggler’s End
- Playing some of the most powerful people in the city, use every social (and probably illegal) resource you have to undermine a corrupt and unspeakably powerful judge, in Takedown
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