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Warhammer 40,000: Psychic Awakening - Saga of the Beast

Warhammer 40,000: Psychic Awakening - Saga of the Beast

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RAMPAGE OF THE GREEN THREAT

Orks run rampant in every corner of the galaxy. Wherever they tread they bring anarchy, destruction and death. Countless worlds have been set aflame. Billions are dead, billions more are enslaved.

Were this not enough, many of the Orks' devastating migrations beat patterns unusual to this race of brutish, war-loving creatures. But movements thought random in fact have purpose, purpose that could spell doom to the beleaguered Imperium of Man.

With much of the Imperium's armies waging war on every front against all manner of terrifying threats, the Space Wolves seize the initiative, determined to stymie the looking greenskin threat. Whatever happens, the Orks cannot be permitted to achieve their terrifying aims.

INSIDE YOU WILL FIND

  • The Space Wolves' determined efforts to stymie the Ork hordes ravaging the galaxy.
  • Three Crucible of War missions and a new Theatre of War that can be used in any game to bring the story of the Saga of the Beast to life.
  • Auxiliary rules, including Relics, psychic powers, Stratagems and Warlord Traits.
  • Additional rules to add more variety to Ork and Space Wolves armies, including psychic powers, Kustom Jobs for Ork vehicles, specialist mobs for Detatchments and Litanies of Battle for Wolf Priests.
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