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The Rifter #80

The Rifter #80

Regular price $15.99 CAD
Regular price Sale price $15.99 CAD
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The Rifter® Number Eighty

This Rifter® is all about new ideas, pushing the envelope, trying new things and alternative methods, rules and approaches to create epic adventure! Role-playing games (and The Rifter®) are all about expressions of your imagination. Of making ideas, characters and stories come to life. RPGs are flexible. Malleable. Alive and changing. There is no one way to look at things. Open your mind to the infinite possibilities. This issue of The Rifter® presents new settings and people, monsters, villains, heroes, the whimsical and the bizarre to expand your worlds of adventure.

Rifter® #80 Highlights:

  • Palladium Fantasy RPG® – Wayfarers™ by Julius Rosenstein & Kevin Siembieda. These rogues travel the world in caravans, robbing, beguiling and trading with everyone, from the monster races to humans. They arrive with entertainers, Seers, Psi-Healers, exotic trade goods, rumors, and news. They also bring thieves, con artists and vagabonds, all happy to rob people blind. You will never think of thieves the same way after you read the Swapper’s Code, the Wayfarer Thief and Wizard-Thief. Any Wayfarer O.C.C. adds spice to your adventurer group and can be encountered anywhere as an NPC villain. “Official” source material.
  • Splicers® – House of the Red Sands by Kris Tipping & Charles Walton II. An epic new setting and new Splicers House and their unique, new Host Armors, War Mounts, Desert Rose, bio-engineered ants, other creations and plenty of adventure ideas. “Official” source material.
  • Heroes Unlimited™ – Masters Unlimited™, by Paul Herbert. An insidious new villainous organization, notable super-villains and adventure ideas galore.
  • Rifts® Chaos Earth® – Nebraska by Daniel Frederick, Megan Timperley & Kevin Siembieda. The chaos of the Great Cataclysm is different around the globe. This source material examines the events and survivors of Nebraska, and some of the weird monsters and people survivors must deal with. Part One of two. “Official” source material.
  • News, coming attractions, product descriptions and more.
  • 112 pages of new settings, characters and adventure waiting for you.
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