Eclipse Phase Second Edition
Eclipse Phase Second Edition
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Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need.
Highlights
- The default campaign places characters as agents of Firewall, a secretive conspiracy that works to save transhumanity from existential threats, or “x-risks.”
- The setting is custom-built for other campaign styles, from high-tech criminal operations or faction-based political intrigues to the dangerous exploration of alien worlds via wormhole gates.
- Populated with an eclectic assortment of intriguing factions, including undying hyper-elites, insurgent Martians, soul-trading cartels, rebel scientists, body- and mind-hacking hedonists, and outer-system anarchists.
- An omnipresent threat of extinction lurks in the form of runaway nanotech, alien viruses, super-empowered sociopaths, rogue psychics, god-like AIs, post-human extremists, and other dangers.
- A galaxy suspiciously littered with the remains of dead civilizations and physics-breaking technologies provides a dash of cosmic horror.
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