Warhammer Fantasy Roleplay: Game Master’s Guide


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The Old World is a vast store of legendary tales, filled with heroes and villains. Now is the time to craft such tales of your own, and the tools you need are now available…

Begin your Warhammer Fantasy Roleplay legends today, by picking up the Game Master’s Guide and Game Master’s Vault from your local retail or our webstore! These products arm GMs with all the information and components they need to craft a adventures that will be talked about for years to come. New GMs now have more options for entering into the game and running their sessions than ever before.

The Game Master’s Guide gathers all the Game Master information from the Core Set, as well as the rules for Corruption, Mutation, and Disease from Winds of Magic and Signs of Faith, and presents them in an easy-to-reference hardcover book. Featuring clarified and expanded rules, this Guide contains all the key GM information from the Tome of Mysteries, Tome of Adventure, and Tome of Blessings from the Core Set. While it also includes the rules and mechanics for corruption, mutation, and disease, players can still find all the background information on magic and faith in the Old World in the Winds of Magic and Signs of Faith expansions, respectively.

The Game Master’s Vault is packaged in a sturdy box that contains a set of basic action cards, 70 wound cards, 19 miscast cards, 30 condition cards, 30 insanity cards, 24 location cards (duplicates of 12 different locations), and 1 item card. In addition to cards, the Game Master’s Vault also contains full colour punchboard consisting of NPC/creature standups, stress/fatigue tokens, corruption tokens, a stance ring and activation token, 24 tracking tokens, 2 center puzzle fit stance pieces with 6 puzzle fit stance pieces, and 1 pre-assembled progress track that serves as a handy initiative track. Rounding out the Game Master’s Vault is a valuable set of 12 custom WFRP dice as well as 24 plastic stands for character standups. Also in the Vault is a two-page insert that compiles a list of these components in addition to providing rules for the included materials. For more on the contents of both products, including pdf previews of the Game Master’s Guide, check out or in-depth preview New Options for the Old World.


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