Command a Landship (the original British term for tanks) to clear a sector of enemy infantry, artillery, and enemy mech and alike.
The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force, including a squad of shock troops.
The enemy appears as waves of enemy mech, artillery, infantry, and mine fields arranged in 2 rows of 3 cards.
Each turn, the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then, for the enemy turn, roll the 3 dice and assign them low to high left to right across the front enemy line, then take the assigned actions.
Each card has its own damage track. When a card is destroyed, it is removed from the game. Win by destroying all 9 enemy cards. Lose if the enemy destroys your landship.