Looking for more wondrous ways to create fantastic new substances, turn lead into gold, or create powerful new magical items? Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans. Whether you’re looking for something to spice up these skills or a book to breathe new life into your world’s alchemical and herbalism offerings, you’ll find lots of useful materials in A&H. Wondering what exactly awaits you in Alchemy & Herbalists? In addition to an in-depth discussion of bringing alchemy and herbalism into your campaign, A&H provides 5 new prestige classes (black alchemist, red alchemist, white alchemist, tarastan herbalist, tarastan apothecary), 2 new schools (one for both alchemy and herbalism), a 14-page herbal catalog, 15 new feats and information on how current feats and skills augment the alchemy and herbalism creation processes, and the Catalog of Wonders that details more than 150 new items that can be created with the Alchemy and Profession (Herbalist) skills. Three new monsters (alchemunculus, erlmantle, and the kin-o-the-green template) also await you. 96-pages, full-color.