The point-and-click adventure game genre was born in 1976 on the PC. In this type of game, the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words, you are holding a classic point-and-click adventure game in book format. You will talk to characters, combine items to solve puzzles, and explore a unique world to get ahead in the story.
Explore 20 beautifully illustrated locations, talk to characters and solve tricky puzzles to gather your crew in this “Point’n’Click” like game. Search and collect items, figure out where to use them and combine them with each other.
– Open World: You decide where you want to go and when.
– Non-Linear Puzzle Design: There’s always at least two puzzles to solve at any given time, so chances that you’ll get stuck are minimized.
– 6-10 hours Playtime: Or 18-30 hours for the entire trilogy – a huge game world to immerse yourself in.
– Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story slowly ramps up to the big heist on Cantaloop Island.
– Humor: Similar to the old point & click adventure games, you’ll get a funny response for a lot of the combinations you try.
– Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy.
– Help System: Should you get stuck, there is a vast help section where you can get up to two hints and the solution to any puzzle.
– No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop.
– Dialogues: Most of Cantaloop’s story is told in speech bubbles, encouraging player groups to roleplay the scenes together.
– Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I’m sure that’s just hearsay.