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Guild Ball “March Madness” Miniatures Tournament

March 10 @ 10:00 am - 6:00 pm

Guild Ball “March Madness” Miniatures Tournament

This will be the wrap up tournament for our kick about escalation league however anyone is welcome to join us. The only thing you will be missing out on is prizes for the league generated from our league fees. otherwise it will be a regular tourney.

The Regional Cup format is used for competitive and Championship level Tournaments.

Tournament Length: Regional Cup Tournaments run until a Player has more Tournament Points than any other Player at the end of a round. Please use the table below to determine how many rounds are usually required to determine a winner:

Number of Players Rounds:
9 to 16 4-round event
17 to 32 5-round event
33 to 64 6-round event
65 to 128 7-round event

Win Condition: Games are played to a [12] VP win condition.

Roster Size: To create a roster, a Player chooses a Guild and selects 10 models that may play for that Guild. This roster must consist of 1-2 [Captain] models, 1-2 [Mascot] models, and 4-8 Team Member models that play for the selected Guild. Players may select both an original and a Veteran version of a single named model in their 10 model rosters. Players that did not choose the Union as their Guild may only select a single eligible Union model for their roster.

Match Roster Selection: At Step D of the Pre-Match Sequence, both Players roll a die, rerolling any tied results. The winner chooses to either be the ‘Kicking Player’ or the ‘Receiving Player’. Once the winner has been chosen, proceed with the following steps:

• The Receiving Player selects a model from their roster to
be in the match and places the model’s card on the table.
• The Kicking Player selects a model from their roster to
be in the match and place the model’s card on the table.

These steps are repeated until both Players have 6 models on the table selected for the match. Remember that only one version of a single named model may be selected for
each team. After this, proceed from Step F of the Pre-Match Sequence.

Timing: Chess Clocks should be set to 45 minutes per Player. Admin/Clocked Out time is 20 minutes total with clockout Players being allowed 1 minute activations. Round Length is 110 minutes total.

DATE & TIME: Saturday, March 10th – 10:00 AM to 6:00 PM

COST: $15.00 per player

EVENT ORGANIZER : Jeff McNary – jeff.mcnary@gmail.com


March 10
10:00 am - 6:00 pm